The monks class skills (and the key ability for each skill) areBalance(Dex),Climb(Str),Concentration(Con),Craft(Int),Diplomacy(Cha),Escape Artist(Dex),Hide(Dex),Jump(Str),Knowledge(arcana) (Int),Knowledge(religion) (Int),Listen(Wis),Move Silently(Dex),Perform(Cha),Profession(Wis),Sense Motive(Wis),Spot(Wis),Swim(Str), andTumble(Dex).
The value shown is for Medium monks. SeeTable: Small or Large Monk Unarmed Damagefor Small or Large monks.
Bonus feat,flurry of blows,unarmed strike
Ki strike(adamantine),slow fall80 ft.
Timeless body,tongue of the sun and moon
All of the following are class features of the monk.
Monks areproficientwith club, crossbow (light or heavy), dagger, handaxe,javelin,kama,nunchaku,quarterstaff,sai,shuriken,siangham, andsling.
Monks arenotproficient with any armor or shields
When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.
When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even againsttouch attacksor when the monk isflat-footed. She loses these bonuses when she is immobilized orhelpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column onTable: The Monk. This penalty applies for 1 round, so it also affectsattacks of opportunitythe monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use afull attackaction to strike with a flurry of blows.
When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama,nunchaku,quarterstaff,sai,shuriken, andsiangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus 1 or ) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk cant use any weapon other than a special monk weapon as part of a flurry of blows.
In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.
When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
At 1st level, a monk gainsImproved Unarmed Strikeas a bonus feat. A monks attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even makeunarmed strikeswith her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a monks unarmed strikes deal lethal damage, but she can choose to dealnonlethal damageinstead with no penalty on herattack roll. She has the same choice to deal lethal or nonlethal damage whilegrappling.
A monks unarmed strike is treated both as a manufactured weapon and anatural weaponfor the purpose of spells and effects that enhance or improve eithermanufactured weaponsor natural weapons.
A monk also deals more damage with her unarmed strikes than a normal person would, as shown onTable: The Monk. The unarmed damage onTable: The Monkis for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage; seeTable: Small or Large Monk Unarmed Damage.
At 1st level, a monk may select eitherImproved GrappleorStunning Fistas a bonus feat. At 2nd level, she may select eitherCombat ReflexesorDeflect Arrowsas a bonus feat. At 6th level, she may select eitherImproved DisarmorImproved Tripas a bonus feat. A monk need not have any of the prerequisites normally required for these feats to select them.
At 2nd level or higher if a monk makes a successfulReflex saving throwagainst an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. Ahelplessmonk does not gain the benefit of evasion.
At 3rd level, a monk gains anenhancement bonusto her speed, as shown onTable: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
A monk of 3rd level or higher gains a +2 bonus onsaving throwsagainst spells and effects from the school of enchantment.
At 4th level, a monks unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures withdamage reduction. Ki strike improves with the characters monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated asadamantineweapons for the purpose of dealing damage to creatures with damage reduction and bypassinghardness.
At 4th level or higher, a monk within arms reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monks ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.
At 5th level, a monk gains immunity to alldiseasesexcept for supernatural and magical diseases.
At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses.
At 9th level, a monks evasion ability improves. She still takes no damage on a successfulReflex saving throwagainst attacks, but henceforth she takes only half damage on a failed save. Ahelplessmonk does not gain the benefit of improved evasion.
At 11th level, a monk gains immunity topoisonsof all kinds.
At 12th level or higher, a monk can slip magically between spaces, as if using the spelldimension door, once per day. Her caster level for this effect is one-half her monk level (rounded down).
At 13th level, a monk gainsspell resistanceequal to her current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on acaster level check(1d20 + caster level) that equals or exceeds the monks spell resistance.
Starting at 15th level, a monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making herattack nstructs,oozes,plants,undead,incorporeal creatures, and creatures immune tocritical hitscannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (afree action), and unless the target makes aFortitude saving throw(DC 10 + the monks level + the monks Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.
Upon attaining 17th level, a monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the monk still dies of old age when her time is up.
A monk of 17th level or higher can speak with any living creature.
At 19th level, a monk gains the ability to assume anetherealstate for 1 round per monk level per day, as though using the spelletherealness. She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her monk level.
At 20th level, a monk becomes a magical creature. She is forevermore treated as anoutsiderrather than as ahumanoid(or whatever the monks creature type was) for the purpose of spells and magical effects. Additionally, the monk gainsdamage reduction10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesnt have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if she were a member of her previous creature type.
A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities.
Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.
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